For those who relish inventing their own games. It ignites the creative spark within our community, a nod to our innovative approach to the classic game of frisbee.
A canvas for endless possibilities, it beckons you to explore, experiment, and unleash your imagination. With Frizbowl, there are no constraints on how or where you play. Our players continuously dream up new games.
These are some of our favorites:
Scoring
GAMES TO PLAY
BEAT THE CLOCK
2v2 (TEAM PLAY)
Objective: Score as many points as you can in 1 minute or in 3 minutes, you decide!
Points can be scored by catching by head or by hand.
Stand 15-20 feet apart from your partner.
Taking turns of two throws, throw the Frizbowls to your partner to attempt to score points. Your partner then throws them back to you the same way (back and forth scoring).
Head catches = 2 pts
Hand catches= 1 pt
The team with the highest score, when the time is up wins.
1v1
If the receiver is not satisfied with the throw, they have the right to ask for a rethrow from the opponent. A bad throw will result in 1 free rethrow (per set). If the rethrow is also bad, then the thrower will have (1 point) deducted from their score. This will apply to every bad throw until a good throw is achieved.
- A player’s score can never go below 0.
FIRST TO 21
Objective: Score 21+ points!
Stand 15-20 feet apart from your partner.
Taking turns of two throws, try to toss the Frizbowl onto their head.
If they catch it on their head, 3 points (+3)
If they stack the second one, 3 more points (+6)
Recovery: Following a failed head catch attempt, the receiving player is able to prevent the Frizbowl
from striking the ground- by ANY means (+1)
- If any of the hats fall off in the process of the turn, said points are forfeited.
If (21+) points are reached through a perfect previous set (2 for 2), that team will be granted “hats back”, giving them the opportunity
to increase their score until they fail to stack both.
- Each perfect set results in “hats back” and (+6) points.
- The second team to catch must be within 6 points of 21, to have a chance at redemption.
2 PLAYER
If the receiver is not satisfied with the throw, they have the right to ask for a rethrow from the opponent. A bad throw will result in 1 free rethrow (per set). If the rethrow is also bad, then the thrower will have (1 point) deducted from their score. This will apply to every bad throw until a good throw is achieved.
- A player’s score can never go below 0.
FRIZ-PONG
Stand 15-20 feet apart from your partner.
Each team has 2 throws, try to score higher than the opposing team.
Each head catch= 3 points
Each hand catch= 1 point
First to win 5 sets is victorious.
Every lost set that team drinks.
If the set results in a tie, no one drinks.
3 ties in a row, both teams drink.
- If any of the hats fall off in the process of the turn, said points are forfeited.